Where do social action, art, music, technology, media, pop culture, and most importantly, student needs intersect?
via coolcatteacher.blogspot.com QR codes can help with a gaming atmosphere for gathering knowledge. Hunt for the info. Collect it in a portfolio. Earn points. Need to explore this.
via fastcompany.com Now, these are life-changing games that are relevant and meaningful.
How New Digital Media and the Internet are Fueling an Innovative Surge in Communication, Creativity and Collaboration. from DML Research Hub on Vimeo. Shout out to NWP's Elyse Eidman-Aadahl! What a wonderful video reiterating the importance of understanding that it's not about the technology, it's about using the tools to help students become more precise writers who are aware of audience and purpose. She discusses the many changes that have ocurred since her childhood. Consider the many changes yet to come. We...
via teacherchallenge.edublogs.org
Loved this video for its honesty. Constance Steinkuhler cuts to the chase and stops me from making similar missteps. Gaming engages, but it's not about knowing tons about the games. It's not about being gaming experts. It's about knowing how to bridge gaming to learning. Knowing how to adapt their idenitities as gamers and what it means to their identities at school, at home, at work. It's about knowing and understanding our students' cultural wealth. What are their funds of knowlege? They are highly engaged in gaming...
Replace "therapist" with "teacher" and "client" with "student". Incredible start to uncomfortable yet imperative conversations. Click here to download: microaggression_article.pdf (805 KB) (download) Click here to download: microaggression_article.pdf (805 KB)
via larryferlazzo.edublogs.org Teachable moments. Some teaching resources for Osama bin Laden.
via whitehouse.gov So what does this mean? Is it merely symbolic? Will it change U.S. policy?