Where do social action, art, music, technology, media, pop culture, and most importantly, student needs intersect?
via siliconangle.com Interesting infographic. I like that it's broken down to specific skills and disciplines. I also concur with the need to curb too much gaming, but video games in education...
Many social institutions are challenged to fulfill their missions in the complex new global reality arising as a result of advancements in digital technology. Take educational institutions, for example. A report released in 2009 by the Center for Labor Market Studies at Northeastern University and the Alternative Schools Network in Chicago found that U.S. schools are having serious difficulties engaging and retaining students, let alone educating them to succeed in today’s world. The report found that about 7,000...
via youtube.com Amazing! I feel so behind!
via stemchallenge.org
via upsidelearning.com Thank you, Paul Oh for this awesome resource! Lots to learn here.
via joystiq.com Are legislators paying attention? Administrators? How many more people need to say this for there to be real change in more schools?
Check out http://www.google.com/whatdoyoulove/# Cool mashup of browsing various media.
More on the why games work in education. Great overview of theoretical and pedagogical foundations of game design and its place in education.
via thecurfewgame.com Best Educational Game from Games for Change. This might be the one to really get me playing.