Where do social action, art, music, technology, media, pop culture, and most importantly, student needs intersect?
Many social institutions are challenged to fulfill their missions in the complex new global reality arising as a result of advancements in digital technology. Take educational institutions, for example. A report released in 2009 by the Center for Labor Market Studies at Northeastern University and the Alternative Schools Network in Chicago found that U.S. schools are having serious difficulties engaging and retaining students, let alone educating them to succeed in today’s world. The report found that about 7,000...
via youtube.com Amazing! I feel so behind!
via thecurfewgame.com Best Educational Game from Games for Change. This might be the one to really get me playing.
via vimeo.com As gamers play, they build structures to succeed. They build communities to meet their goals. They gain access to knowledge to complete their missions. This transfers to civics. BUT, we have to create environments where they feel empowered to have a mission, opportunities to collaborate for planning and gaining knowledge, and support to grow their identities and voice. They have to care to want to make a change.
via fastcompany.com Now, these are life-changing games that are relevant and meaningful.