Where do social action, art, music, technology, media, pop culture, and most importantly, student needs intersect?
TBWA's brain booty and disruptive interestingness across creative culture and media arts. Curated by Maria Popova, editor of Brain Pickings. archive rss feed via curiositycounts.com Wow!!! A video game with no graphics. How does this or does it not reflect an experience of being blind. Interesting! Thanks, Maria Popova @Brain Pickings. This also...
via visualinformation.info Wow...I guess the difference is video games are entertainment that you can take home, but still, the difference is staggering.